Archive for July, 2007

03
Jul
07

Terrible Television: conclusion

Finally getting around to uploading some screen shots and step-by-steps of the artwork from Terrible Television, the cell shaded FPS my team and I built this past semester.

Keep in mind, before you start comparing it to like, screenshots from Unreal Tournament 3 just remember that this was our team’s first 3-D game, created on an educational SAGE engine that was created by the Comp Sci prof whos head of the gamer’s programming class, and it was good enough for the bad dudes at Terminal Reality and Gearbox to give us second place in our yearly competition with the other teams from UNT. (First place was a group of realy boss seniors who had been doing this for awhile).

all modeling done in Maya 7.0 because thats the latest version they had on the school computers.

These are mainly screenshots of my main contributions to the game, mostly texturing and a few models.

Drone Boss

Guitar Gun

Sentry gun texture

Some buildings I textured.

Buildings I textured

The ‘Generator’

screeniea.jpg

A crazy walk way area

walk way

Well that about wraps it up. Were starting on a new Half Life 2 mod now called ‘RAKET’. Its going to be a capture the flag style FPS featuring (tenativly) 2 teams with 4 playable classes each. The team is being led by Justin Pierce and were still looking for artists and programmers who are interested in a serious commitment.

Also, my friend Riley Cordova and i are starting a flash game in the fall. So far the only plans we have are for a steam-punk themed RPG. Ill update when we have more information.

03
Jul
07

Flash project: conclusion

So its been quite some time since I turned in the flash project. I deviated dramatically from my original design and with for something alot more minimalistic. With my previous design my eyes were alot bigger than my stomach, especially considering I’m a rookie Flash user.

I kept the daisy, but eleminated the literal exploration of other environments and decided on a simple and less multi-layered design. Heres a screenshot.

flash project screenshot

When the user hovers over the petals with his mouse, they turn into a colored version of themselves, and the center turns yellow. Click the red petal and a red vine grows out of the flower. Use your mouse to hover along the vine, following its path. Along the vine you will trigger the growth of another vine, follow that vine or follow the one youre already following, each path leads to new growth without giving any warning to the viewer. The viewer must search for the triggers that grow each new vine, there will be no visual indications. This is a loose reflection on life and how one must journey through life to find their destiny, which will be revieled to them along the way. Click the center of the flower to erase and start over.

Because this is a prototype, only the Red, Orange and Center of the flower are interactive. The rest of the petals will react when hovered over but not to clicking.

Heres a working version of the project:

http://dfyb.net/daisy.swf