03
Jul
07

Terrible Television: conclusion

Finally getting around to uploading some screen shots and step-by-steps of the artwork from Terrible Television, the cell shaded FPS my team and I built this past semester.

Keep in mind, before you start comparing it to like, screenshots from Unreal Tournament 3 just remember that this was our team’s first 3-D game, created on an educational SAGE engine that was created by the Comp Sci prof whos head of the gamer’s programming class, and it was good enough for the bad dudes at Terminal Reality and Gearbox to give us second place in our yearly competition with the other teams from UNT. (First place was a group of realy boss seniors who had been doing this for awhile).

all modeling done in Maya 7.0 because thats the latest version they had on the school computers.

These are mainly screenshots of my main contributions to the game, mostly texturing and a few models.

Drone Boss

Guitar Gun

Sentry gun texture

Some buildings I textured.

Buildings I textured

The ‘Generator’

screeniea.jpg

A crazy walk way area

walk way

Well that about wraps it up. Were starting on a new Half Life 2 mod now called ‘RAKET’. Its going to be a capture the flag style FPS featuring (tenativly) 2 teams with 4 playable classes each. The team is being led by Justin Pierce and were still looking for artists and programmers who are interested in a serious commitment.

Also, my friend Riley Cordova and i are starting a flash game in the fall. So far the only plans we have are for a steam-punk themed RPG. Ill update when we have more information.


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